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Devlog
v1.7.0 - Fear the Reaper
July 31, 2018
by
Orangepixel
2
A small update, but a fun one, I added a character : The Reaper which now roams the dungeons. When you encounter him, you can run away, but this will most likely cost you a bunch of hearts. OR you ca...
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v1.6.1 - Better objectives
July 09, 2018
by
Orangepixel
1
#update
A small update fixing the much "hated" objectives. Originally the objectives were added as a bonus for the die-hard players, and something that would be completed slowly and not so much a main task...
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v1.6.0 – the More Monsters update and Snow!
June 21, 2018
by
Orangepixel
2
#update
As the title says, this update is mostly about MORE MONSTERS! Some of those monsters show up in known area’s, but this update also comes with a new area: The cold! Which is covered in snow, comes w...
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v1.5.0 – new room types and balancing
June 18, 2018
by
Orangepixel
2
#update
This update took a little longer than expected, mostly because it comes with a lot of minor tweaks to the balancing of difficulty and other settings (for the better!). The main change in this build ar...
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v1.4.0 - Shaking Trees, pills and floating trader monks
June 13, 2018
by
Orangepixel
3
#update
It’s here! Version 1.4.0 and I’m still not done as I already have some BIG plans for a next update. However, let’s first handle this update! I’ve added a few new things you can encounter, a T...
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v1.3.1 - More monsters, hats, balancing and fixes
June 06, 2018
by
Orangepixel
3
#update
Wasn’t planning on pushing this update just yet, but v1.2.0 introduced a nasty “random” bug that caused a nasty chance of crashing the game for many people. Sooooo, here’s a new update sooner...
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v1.2.0 - Monsters, hordes and improvements
June 04, 2018
by
Orangepixel
1
#update
New version is up! With a lot of new monster variation :) Full info and change list can be found over here ...
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v1.1.1 - fixes and gamepad!
May 30, 2018
by
Orangepixel
1
#update
New version with a bunch of fixes, and improved gamepad support. Full changes list is here: https://www.orangepixel.net/2018/05/30/v1-1-1-fix-it-and-control-it/...
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v1.1.0 - Objectives and Statistics
May 28, 2018
by
Orangepixel
1
#update
A new update adding a few much-asked features: Objectives and Statistics. The statistics are found in your Codex (during gameplay or from your options menu). Showing things like your victories (defeat...
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v1.0.0 - Release canidate!
May 16, 2018
by
Orangepixel
1
#update
Here we go! One, if not THE, last update before an official release. The plan is to release the game on iOS and PC next week (Thursday May 24th). So yay :) Grab your update on Itch.io (patreon’s onl...
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v0.7.0 – Lobster, projectile weapons, and an old geezer
May 08, 2018
by
Orangepixel
1
#update
Version 0.7.0 is here, and it’s one of the last beta updates before release! The plan is to complete the game this week, I’ve already started work on the end-boss (disabled in this build, but he...
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version 0.6.0 : new interface and saving
May 02, 2018
by
Orangepixel
1
#update
Version 0.6.0 is here, little later than I planned, but that’s mostly because this version comes with many changes to the interface elements. I decided to re-order the location of many of the differ...
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version 0.5.0 - more fixes than a fixer
April 26, 2018
by
Orangepixel
1
#update
Long list of fixes and tweaks, I just posted it all over at the official website, so check it out here: https://www.orangepixel.net/sirquestionnaire enjoy!...
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Version 0.4.0 - Yarn, Statue's, and nearing release!
April 24, 2018
by
Orangepixel
1
#update, #beta, #developer
Another week, another update, and another version closer to release. This version comes with a bunch of new content, of which most I can't say much without it being a spoiler! So, trust me, it's all i...
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version 0.3.0 - mini boss fights!
April 17, 2018
by
Orangepixel
1
#update
Here's another big new build ready for you guys. It comes with a long list of fixes, and a shorter list of new stuff. This version I also activated the dungeon-master speech stuff, it's far from perfe...
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v0.2.0 - Backpacks and Merchants
April 10, 2018
by
Orangepixel
#devlog, #changelist
Second beta version is here, I finally made the quest-completed backpacks available to new quests. So completing a quest, gives you a backpack, and when you start a new game, you can select a backpac...
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