v1.6.1 - Better objectives
Sir Questionnaire » Devlog
A small update fixing the much "hated" objectives. Originally the objectives were added as a bonus for the die-hard players, and something that would be completed slowly and not so much a main task..
BUT most players see objectives as a "must complete that now!" kinda thing, which I totally understand, so in this update I make them somewhat easier and more mainstream to complete for everybody.
Update coming to Google Play and iOS in the next X hours, and PC update available here:
With some extra fixes thrown in:
- fix: gold key description mentioned library-door (which was false)
- fix: Objectives are less ridiculous and easier to complete
- fix: sometimes on a retry the first door would put you on floor 2
Files
Sir Questionnaire - Windows 52 MB
Version 27 Jul 09, 2018
Sir Questionnaire - Linux 69 MB
Version 27 Jul 09, 2018
Sir Questionnaire - MacOS 57 MB
Version 27 Jul 09, 2018
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Sir Questionnaire
(Steam key included) A game of chance and choice
Status | In development |
Author | Orangepixel |
Genre | Role Playing |
Tags | Pixel Art, Roguelike, Turn-based |
More posts
- v1.7.0 - Fear the ReaperJul 31, 2018
- v1.6.0 – the More Monsters update and Snow!Jun 21, 2018
- v1.5.0 – new room types and balancingJun 18, 2018
- v1.4.0 - Shaking Trees, pills and floating trader monksJun 13, 2018
- v1.3.1 - More monsters, hats, balancing and fixesJun 06, 2018
- v1.2.0 - Monsters, hordes and improvementsJun 04, 2018
- v1.1.1 - fixes and gamepad!May 30, 2018
- v1.1.0 - Objectives and StatisticsMay 28, 2018
- v1.0.0 - Release canidate!May 16, 2018
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