View all by Orangepixel
Orangepixel
Follow Orangepixel
Follow
Following Orangepixel
Following
Add To Collection
Collection
Devlog
Related games
Related
Residual
←
Return to Residual
Devlog
Residual v1.2.0 - NOW also on Itch.io
June 15, 2022
by
Orangepixel
6
Well hey! It's been a few months since the last update to Residual, the game has been a bit in limbo.. BUT I'm back with a renewed interest in building out the game to something bigger and better than...
Continue reading
Wrapping up the work!
April 02, 2021
by
Orangepixel
#update
IT’S .. A.. WRAP! …sort of ! Last week I mentioned that I stopped adding big-features, and during this week I also stopped adding small features, and the amount of bugs showing up is now a small d...
Continue reading
We now have 3000 creatures in the universe
March 26, 2021
by
Orangepixel
#update
Since I pretty much put a stop on big-features for the game, as these are the final weeks before we start porting to consoles, I’ve been very busy looking into small features I could still safely ad...
Continue reading
Improved dialog system and near feature complete
March 19, 2021
by
Orangepixel
#update
Another week closer to a full game, and this week sees the squashing of close to 60 different bugs but also small things that I don’t like or need little improving. So a “fix” could also be some...
Continue reading
More cuteness and character
March 12, 2021
by
Orangepixel
1
#update
This is, easily, the most stable version of the game so far. And the changes list shows why – it’s a list with few tiny new things, but mostly a bunch of fixes! I just ended a play session in the...
Continue reading
Residual v0.0.31: Artifacts, Eye-catchers and a kick-ass intro
March 05, 2021
by
Orangepixel
#update
What a week! The game is REALLY coming together in these final weeks, and it shows in all areas of the game. There’s a couple of amazing new things in this weeks update, starting with the Artifact-s...
Continue reading
Residual v0.0.30: A discovered and named galaxy
February 26, 2021
by
Orangepixel
#update
Polish, tweak, polish, tweak, add, change,polish, tweak.. That’s pretty much my week! How was yours?! If you’re a kickstarter-backer, make sure to update your version of the game, because this wee...
Continue reading
Residual v0.0.29: Colored water and different day cycles!
February 19, 2021
by
Orangepixel
#update
The closer I get to an actual release, the more “fixes” and “changes” these weekly updates seem to have! Luckily there might be a lot more items in the changes list below, but most of these ar...
Continue reading
Residual v0.0.28: Tying up loose ends
February 12, 2021
by
Orangepixel
This update is pretty much the result of me trying to sit down for a good long gameplay session in Residual, and just writing down a long list of things that are just a bit “off” and need a tiny c...
Continue reading
Residual v0.0.27: Working on the details
February 05, 2021
by
Orangepixel
#update
A week of slow progress, mostly on purpose as I took it all a bit slower this week! BUT that doesn’t mean nothing got done, it actually allowed me to focus on a bunch of tiny things, and at the end...
Continue reading
Residual v0.0.26: Generating a complete universe
January 29, 2021
by
Orangepixel
#update
A week of a bunch of minor improvements and changes, and one BIG feature. The bunch of smaller changes are all to de-clutter the interface. With missions, pickups, notifications, and all those things...
Continue reading
Residual v0.0.25: Creating a database of lifeforms
January 22, 2021
by
Orangepixel
#update
A mixed set of changes and features this week as I put a bunch of time into tweaking the gameplay, adding new and interesting interface areas to the game and creating some new graphics for the various...
Continue reading
Residual v0.0.24: The mushroom effect
January 15, 2021
by
Orangepixel
#up
A nice big and juicy update is here! Coming with a lot of goodies and improvements. The most fun I had this week was with adding effects to the mushrooms! If you find some of those tasty mushrooms, b...
Continue reading
Residual v0.0.23: We have lift-off!
January 08, 2021
by
Orangepixel
#update
First update of the new year! Welcome to the other side.. we made it! Even though I skipped a few weeks of pushing updates, I have been working on the game here and there, so this update comes with a...
Continue reading
Residual v0.0.22: Improving the first 15 minutes
December 18, 2020
by
Orangepixel
#update
I’m slowly winding down my productivity a bit, as we are ending the year.. or..so I thought. But looking at this weeks changes list, I guess I did a bunch of things all over the game. Most of my foc...
Continue reading
Residual v0.0.21: Multiplying amount of graphics
December 11, 2020
by
Orangepixel
#update
I kinda thought this week was just me doing a LOT of pixel-pushing (creating new graphics) but a quick glance my the full changes list reminds me that I actually managed to do a lot more this week! So...
Continue reading
Residual v0.0.20: Save game has arrived!
December 04, 2020
by
Orangepixel
#update
THIS is the update we’ve all been waiting for.. or perhaps YOU have been waiting for it, and I’ve been delaying it and pushing it back and back and back! BUT this week I finally introduced a save...
Continue reading
Residual v0.0.19: User friendly interface improvements
November 27, 2020
by
Orangepixel
#update
For this week, my focus was mostly on interface and ease-of-use for new players entering the game. This means mostly adding prompts and notifications to let the player know there are things that need...
Continue reading
Residual V0.0.18 - Starting a factory
November 20, 2020
by
Orangepixel
#update
A short list this week, but don’t let the size of it fool you (!). I’ve been doing the very exhausting task of completely rewriting how the game-devices work. Originally I never planned to have s...
Continue reading
Residual v0.0.17 – Burning the Furnace and fixing that ship
November 13, 2020
by
Orangepixel
#update
A week of tidying up loose ends. I booted the game, and started writing down all the tiny little things that are not “perfect” or not working correctly at all. The end result was a long list of th...
Continue reading
Residual v0.0.16 – Naming the galaxy, and cooking some fish
November 06, 2020
by
Orangepixel
#update
Some weeks the focus is on big new features, other weeks, there are a huge amount of lose ends and tiny features that need improving or had to be developed further at a later date.. This week was that...
Continue reading
Residual v0.0.15 – Datacards and lost creatures
October 30, 2020
by
Orangepixel
#update
To continue last weeks push towards the whole “lore” and story implementation, this week I worked on introducing datacards which the player can find at random spots and once picked up they will pr...
Continue reading
Residual v0.0.14 – building out the ancient technology
October 23, 2020
by
Orangepixel
#update
Since the start of the project I’ve been working towards that point where there is lore and “ancient” tech in the game which is a pretty big part of the gameplay. However, so far I didn’t real...
Continue reading
Character select and managing the project
October 16, 2020
by
Orangepixel
#update
It feels like this week I only worked on one thing: adding a character-select screen.. but seems I was wrong! I just added the full changes list to the bottom of this post, and wow there’s a bunch o...
Continue reading
Adding more life to the galaxy
October 09, 2020
by
Orangepixel
#update
This week most of my time was put into the creature-generation I started last week. I’ve now improved on the code, added more options for bodies and heads, and also ended up adding a bunch of tails...
Continue reading
The start of procedural creatures
October 03, 2020
by
Orangepixel
#update
Version 0.0.11 is here, and it comes with a bunch of interesting little thingies. First of all, check that GIF up there.. I know.. they look weird, BUT the code behind it is interesting as it will all...
Continue reading
Slow update progress as I struggle
September 25, 2020
by
Orangepixel
#update
Let's just start with the important thing here: the struggle is real! BUT in this case it's my struggle with the keyboard and layout of my new Windows laptop. After a decade I decided to (attempt to)...
Continue reading
Spider Mom and the new devices
September 11, 2020
by
Orangepixel
#update
(NOTE: the "Inspect hull" guide/mission can't be done yet.. will be implemented next week!) PROGRESS! I love it! And this week had a lot of that. One of the main additions this week is the music! I...
Continue reading
Improving the HUD and structure
September 04, 2020
by
Orangepixel
#update
A week of interface improvements as I redesign the "mission/tutorial" structure making it (hopefully) more clear, but mainly more flexible on the code side. So that it will be easier for me to setup s...
Continue reading
The big boost of content
August 28, 2020
by
Orangepixel
#update
Covering two weeks of work, in a short update. HOW!? Okay, so these weekly update posts have slipped a little bit in recent weeks due to the whole Kickstarter campaign. Good thing? The Kickstarter wa...
Continue reading
Residual: Adding sandworms, and adding Depth to Mining!
July 20, 2020
by
Orangepixel
#update
Alright, let’s try and get these updates coming weekly from now on, because it’s been a bit hectic around Orangepixel HQ and I might have skipped some updates here and there! Luckily, we’re now...
Continue reading
Improving the interface and adding Teleportation!
July 13, 2020
by
Orangepixel
#update
For Patreons: this update talks about devlog #12, but the game version is already on devlog #13 which goes live on Thursday ;) so a lot more content in this build - but I had to get through the backl...
Continue reading