Residual v0.0.27: Working on the details


A week of slow progress, mostly on purpose as I took it all a bit slower this week!  BUT that doesn’t mean nothing got done, it actually allowed me to focus on a bunch of tiny things, and at the end of the week.. that makes up for a huge list of fixes!

All Kickstart backer names are now in the credits (yay!) and surveys sent out for planet name rewards. I also started working on the lore, if you know bump into one of the Hologram shrines, you’ll be greeted with a variation of messages and hints.

Every planet now also comes with a new little storage-container device, once you activate and open it, you’ll find a random collectible trinket in there! Every planet has one, sometimes two, and there will be a menu interface to keep track of the full collection (also showing you what you missed).

So Patrons and Kickstarter backers, update your version and enjoy !

This weeks devlog dives into the whole galaxy-viewer added last week!

 

Full changes list:

  • added: Techdrones spitting out ooze will now also spread it across floors and walls
  • added: more hologram-speech lore
  • added: new planet backdrop
  • added: mirrored versions of planet backdrops (minor extra variation)
  • added: Artifact storage containers
  • added: final batch of KS backer names to credit screen
  • added: pause and inspection for ooze-spreading-tech-drones
  • added: first batch of artifacts
  • added: DNA scanning of non-procedural creatures
  • added: chair now gets a “something here” marker for first time sleepers
  • added: Show “ZZZzzz” above players head when tired (walking slower)
  • added: EMP also destroys “spawner” locations – keeping area safe
  • added: Creatures can now also be tempted to bite other creatures, including humanoids
  • fixed: solar-suit now decreases less quickly (had test code doubling decrease rate.. oops!)
  • fixed: push/pull items now show “Move” instructions, more clear than the “Grab” instruction
  • fixed: notifications sometimes staying on screen far too long
  • fixed: for single placement of special-mushroom
  • fixed: markers above known devices are now different from unknown devices
  • fixed: proper light in crash area (Based on time of day)
  • fixed: bouncers now properly “eat” deuterium
  • fixed: made passing-out text more clear on what happened
  • fixed: entities activating “life scanner” without player interacting

Files

Residual Windows 120 MB
Version 32 Feb 05, 2021
Residual Linux 123 MB
Version 33 Feb 05, 2021
Residual Mac 123 MB
Version 32 Feb 05, 2021

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