Residual v0.0.21: Multiplying amount of graphics


I kinda thought this week was just me doing a LOT of pixel-pushing (creating new graphics) but a quick glance my the full changes list reminds me that I actually managed to do a lot more this week!

Some more time was put in the save-game code, last weeks save-game came with some big bugs, making those save-games pretty much unusable. This weeks fixes most of those issues AND it pushes the save-game down to just a little over 4mb.  I still noticed some discrepancies – so there are still bugs in these save-games.. but they are much more stable!  (You’ll mostly notice weird blue-water like images growing from vegetation.. I’m on it!)

There are now also 5 slots for save-games, and a “save game” option in the pause menu (although the game will auto-save on exit).

BUT like I said, most of this week I’ve been doing a LOT of pixel-pushing. I doubled the amount of background-graphics used for the planet tilesets, so you’ll find yourself on more variation of planets, and I also added a new background to the mix. Still more to come! but it’s been a productive week of resource-creation!

This weeks video goes into my “dislike” of writing save-game code, the 4th Orangepixel Switch game this year, AND some teleportation fun.. just watch:


Full changes list:

  • added: 5 save-game slots
  • added: option to delete save-game files
  • added: Manual-save to pause menu
  • added: loading-hint “remember to use field-generators to quickly teleport”
  • added: screenshake-slider to options menu
  • added: furnace now capable of burning anything (most stuff will either vanish to dust, or do nothing)
  • added: 2 new planet-tilesets (variation in planet graphics)
  • added: new planet-backdrop (variation in planet graphics)
  • changed: better rendering on progress-bar setup options
  • fixed: EDP interface screen crashing game when holding non-devices (fidget,datacubes)
  • fixed: weird screen-blink when exiting from options screen back to menu
  • fixed: bug in save-game not storing the player info correctly (fixes a host of issues)
  • fixed: rendering artifacts after a load-game
  • fixed: entering/exiting spaceship after load-game always does the door-intro
  • fixed: made savegame files smaller (now <5mb)
  • fixed: stop looping sounds when opening interface screens (footsteps, etc)
  • fixed: rendering bug in background layer
  • fixed: new game not resetting energy levels
  • fixed: fidget can’t be put away, and can’t be placed into device once fixed
  • fixed: updated background to new version
  • fixed: fullscreen toggle changing to weird resolution (in windowed mode)

Files

Residual Windows 117 MB
Version 25 Dec 11, 2020
Residual Linux 120 MB
Version 26 Dec 11, 2020
Residual Mac 120 MB
Version 24 Dec 11, 2020

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