Residual v0.0.30: A discovered and named galaxy


Polish, tweak, polish, tweak, add, change,polish, tweak.. That’s pretty much my week! How was yours?! If you’re a kickstarter-backer, make sure to update your version of the game, because this week it finally happened:  Your planet got named! – or at least for 99% of the “name your planet” tier backers (still missing 6 or 7 survey replies).  So you can browse through the galaxy (options menu) and locate your planet!

A lot of areas of the gaming are now coming together, and with only a few weeks left on actual code-development, it better gets together! This update is full of tiny new things, improvements and as mentioned in last couple of updates: MANY fixes!

A lot of new planet graphics, new creature-dna, and I locked up the Astronaut character! You’ll have to unlock it, and I’m not telling you how — don’t worry, you’ll figure it out!

Last Thursdays video isn’t as much a devlog as it is just a tiny look into a developers head as he is trying to wrap up work on a year long project! No biggy, check it out:

 

Full changes list:

  • added: “artifacts found” to “continue” screen
  • added: “fruit” to the visor resources
  • added: drop item if grabbed by Slurper plants
  • added: logo added to snapshots
  • added: back-key to exit snapshot mode
  • added: 2nd “hot” planet soundtrack
  • added: new tilesets
  • added: KS Backer planet-names
  • added: make “flowers” static on some planets (tileset based)
  • added: time of day is now visualised with a sundial (since days can be any length, this might be more clear)
  • added: Astronaut character now an “unlockable” character
  • added: “freeplay unlocked” information box
  • added: astronaut-unlock elements and dialogs
  • added: new creature bodies
  • added: DNA life-form scanning now a progress-bar. Requires player to stay near the subject
  • added: sting-wasps from the egg-nests
  • added: map-view of the planet on load-game screen
  • added: hologram info speech (after hologram)
  • done: moved all text to file for localisation
  • changed: level-generator rules
  • changed: improved generator images
  • changed: less darkness when raining
  • changed: less frequent switch between rain/no-rain
  • fixed: craft-knowledge (when just 1) not centered
  • fixed: crash bug when holding an item and being grabbed by eating plant
  • fixed: pushing/grabbing blocked by “less important” actions
  • fixed: some spawn spots for proc-creatures
  • fixed: Electentacle can now be passed when it’s not in “electrified” state
  • fixed: design bug in some areas with spikes – not being escapable
  • fixed: shading on console pillars
  • fixed: connector-switch overriding other events when nearby
  • fixed: can’t make oil burn (torch nor phaser)
  • fixed: ugly rendering corners in tilemap/backdrop
  • fixed: moved “marker” on top of echo-pillars down to the “console” on the pillar
  • fixed: improved intro (more context, improved text)
  • fixed: rain/snow fall starting like horizontal lines
  • fixed: single-time spawner triggers would still trigger new spawns
  • fixed: don’t spawn arachnid near “generators/fidgets”
  • fixed: pdb dialog at a hologram device disappears very fast
  • fixed: day-hud was not lined-up with statusbars (Vertically)
  • fixed: electro-block doesn’t change itsimage back after it deactivates

Files

Residual Windows 120 MB
Version 35 Feb 26, 2021
Residual Linux 123 MB
Version 36 Feb 26, 2021
Residual Mac 123 MB
Version 35 Feb 26, 2021

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