More cuteness and character


This is, easily, the most stable version of the game so far. And the changes list shows why – it’s a list with few tiny new things, but mostly a bunch of fixes!    I just ended a play session in the game, and even though the game is very stable, there are still a bunch of things I want to improve and every gameplay session goes hand in hand with a bunch of changes on my to-do list.

One thing that has been bugging me was the little hovering bot that flies along side the player. This is PedeyB – or PDB the Personal Disaster Bot.. and I never really liked him! OR at least not how he looked. I wanted him to look cute, but there’s not a lot of room for cuteness in a 10×10 sprite…  until this week I found a way to improve him.


Left is old, Right is new

 

Adding those little feet that wiggle about a bit, makes him so much more likeable, and that tiny visual change also comes with some newly written dialog. He’s really a bit of a character now.. and has this weird romantic thing for the ship’s replicator. Strange!

Few more weeks of fixing and tweaking, and we’ll call this puppy done!

I also added a few more eyecatchers, make sure to check the video below for the first batch that was added last week:


Full changes list:

  • added: more eyecatcher objects
  • added: language select
  • added: blueprint for echonium-transmitter now unlocked at better time in game
  • added: planet-core heath mapping
  • added: gave PedeyB more character/cuter look
  • added: Random-Events handling code
  • added: Event – suit-malfunction
  • added: Event – toxic rain
  • added: Event – damage to devices
  • added: PedeyB log – last messages in Visor
  • added: woofer-sound now also scares creatures
  • added: Event – Ship attacked by Ooze (re-repair!)
  • added: Event – broken backpack
  • added: suit-malfunction messages to visor
  • added: “share your postcard” message box to snapshot mode
  • added: EDP show how many devices we already have
  • fixed: rendering bug on “destroyable blocks”
  • fixed: PedeyB avatar during hologram
  • fixed: permadeath setting information
  • fixed: spacing between empty and use on residex screen
  • fixed: mouse controls in input-screen
  • fixed: arrow-keys now show up as dpad icons during instructions
  • fixed: fishing-rod now a Tool instead of object
  • fixed: speed of planet-rotation in galaxy-views
  • fixed: galaxy-view background art/clearness
  • fixed: don’t pop-up dialog when player on instable/moving floors
  • fixed: fish on dry-land turn into “dead fish” food
  • fixed: dead-player won’t create triggers for surrounding creatures
  • fixed: trimmed windowed-resolution options (removed weird ones)
  • fixed: remember navigation in menu-screens (settings)
  • fixed: repair at echo-pillars now always triggers (was timer-delayed)
  • fixed: general interface interaction cleanup
  • fixed: disabled placing device at same spot as other device
  • fixed: blocking player from packing-up device when holding something else
  • fixed: powerrelay switch with connector not capable of grabbing connector and connecting it
  • fixed: faster banter/talkback events in dialogs
  • fixed: inventory handling for “groups” of items
  • fixed: toxic-rain shouldn’t hurt player indoors
  • fixed: snow starts falling during intro
  • fixed: egg-wasps fly upwards immediately
  • fixed: arachnoid can now be “scared” back to it’s nest
  • fixed: added correct black edges to intro animation
  • fixed: backdrop for on-screen instructions
  • fixed: fish not spawning
  • fixed: can’t use torch to light campfire
  • fixed: “discovered by” on visor rendering width
  • fixed: extra spacing for visor text
  • fixed: bug with deuterium-slurpers
  • fixed: dialog-caching events (when old dialog is still shown)

Files

Residual Windows 117 MB
Version 38 Mar 12, 2021
Residual Linux 120 MB
Version 39 Mar 12, 2021
Residual Mac 120 MB
Version 38 Mar 12, 2021

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