Residual v0.0.24: The mushroom effect


A nice big and juicy update is here! Coming with a lot of  goodies and improvements. The most fun I had this week was with adding effects to the mushrooms! If you find some of those tasty mushrooms, before this update, they would give you full-health back.. now with this update.. they still do!  BUT  they also come with side-effects: Dizzyness, heavy-weight, munchies, blindness, and others!  Every planet has different mushroom-effects tied to the mushrooms.. so what happens on one planet, doesn’t need to happen on other planets. You won’t know until you try eating those shrooms!

There’s now also a third playable character added, this one will most likely be locked away behind some cool “explore and find” quests at some point in the very near future. There’s a long list below with so many tiny changes, new items (craftable HoverStones!) you better just boot up the game and take it out for a new crashlanding – you’ll also find a couple of space-rations in your inventory when you start new games.. so if you find yourself on a VERY empty planet without much food, this should help you survive the first day or so!

Bringing us to yesterdays video! Showing the credit screen and the ship’s take-off animation.. watch, like, subscribe here:

 

Full changes list:

  • added: indication number above datacubes when in printer-inventory screen
  • added: “analyze datacard” will now be part of your missions once you pick one up
  • added: electentacles can now be disabled with EMP bursts
  • added: analyze and instructions to “broken switches” requiring a new fidget
  • added: analyze and instructions to power-supply switches
  • added: special mushroom type
  • added: visual-blinking to missions that just had their counter decreased
  • added: new missions now check inventory and decrease their count accordingly
  • added: not sleeping should “weaken” the player
  • added: if not enough nanobots for specific device, it will show in red
  • added: mushroom effects – Dizzy, Heavy, Jumpy, Speedy, Passout, Blindness, Munchies, Flight
  • added: item: Antidote, disables all active mushroom effects (datacube knowledge, craftable)
  • added: item: Solar Enhancer (datacube knowledge,craftable)
  • added: item: Space Rations at start-up, provides player with some survival meals (random number between 1 and 3 meals given per game)
  • added: item – HoverStones (function as short-burst jetpack)
  • added: more ancient-storage device power-sources (to unlock them)
  • added: cooking mushrooms – counters out the effect raw-mushrooms give
  • added: small random-factor for planet gravity
  • added: proper storage kits for memory-cards (making them easier to spot and interactive)
  • changed: tweak for resin-plants – now grow lower in the planet
  • changed: tweaked some mission requirements
  • fixed: pack-up bug on deployable devices
  • fixed: improved graphics settings on PC / windowed mode
  • fixed: solar suit should charge when in-side the ship (ship-powered)
  • fixed: pushing up on stick won’t climb swing-vines
  • fixed: mushroom-placement now based on rareness/spawnrate
  • fixed: if no nanobots, EDP interface showed -1
  • fixed: echo-pillars placed in pools/water can’t be operated
  • fixed: EDP won’t show interface if no nanobots present – meaning we can’t build nanobots either
  • fixed: the “EDP needs X nanos” message pushed out the “analyzing” message when activated
  • fixed: “out of world bounds” crashes (left/right side of the planet)
  • fixed: can’t put down a torch (always goes out and in backpack)

Files

Residual Windows 117 MB
Version 29 Jan 15, 2021
Residual Linux 120 MB
Version 30 Jan 15, 2021
Residual Mac 120 MB
Version 29 Jan 15, 2021

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