Residual v0.0.31: Artifacts, Eye-catchers and a kick-ass intro


What a week! The game is REALLY coming together in these final weeks, and it shows in all areas of the game. There’s a couple of amazing new things in this weeks update, starting with the Artifact-screen, including a hundred (!) artifacts for you to scavenge for on all the planets. Each planet has 1 or 2 artifacts, and every artifact is at least hidden once… you just need to crash, and crash again to find them all ;)

I also started work on adding “eye-catcher” art. After noticing that most interesting screenshots are with the water-falls in there adding nice environmental light.. I figured I needed something else! So eye-catcher art was made and will be scattered around the universe. Weird plants, futuristic looking objects, and just a bunch of other pretty stuff. It already creates a couple of amazing screenshots, so I couldn’t help myself and create a few wallpapers for the discord.gg/orangepixel .. like this one:

The final awesome addition to this weeks update comes in the shape of a whole new intro!  The original intro was once created in a rush because of the Kickstarter demo, but this time Dylan (the intern) put some good time into a sweet animation of the main character in his spaceship, and with some code work and special effects on my end, we turned it into a sweet crashing animation! – If you have access to the early build make sure to reactivate the intro in the preferences menu)

See below for a full list of changes and tweaks, all the result of polishing, as explained in last Thursday devlog:

 

Full changes list:

  • added: tileset-art credits
  • added: 100 artifacts
  • added: Artifact database screen
  • added: arrow-key controls for menu/interface
  • added: extra Metal+Deuterium drops on the planet
  • added: spitplants can be burned
  • added: throwing rocks at split-plants to destroy them
  • added: egg-nests can be hit or burned
  • added: egg-wasps – need to fly away from water (or if player is too far away)
  • added: completed the “well done” screen
  • added: “eye-catcher” scenery objects
  • added: tileset-inner-corners; fixing rendering uglyness
  • fixed: background descrepency
  • fixed: improved intro-crash
  • fixed: “cold, need solar suit” message overlapping with getting out of crashed ship on cold planets
  • fixed: mouse-controls in Universe viewer
  • fixed: better spread of Artifacts across planets (all artifacts at least placed once)
  • fixed: tweaked rules for rain on a planet
  • fixed: can make unlimited nanobots (with no Graphite)
  • fixed: rare case of Metal spawning at top left or top right of the map (out of reach)
  • fixed: text-overlap issues in Visor
  • fixed: overkill of fire-triggers on oil-surface
  • fixed: controller disconnecting and reconnecting not being detected
  • fixed: “Astronaut unlock” dialog showing up twice
  • fixed: dna-scanning when creatures are moving around
  • fixed: stingwasps don’t fly upwards fast enough

Files

Residual Windows 117 MB
Version 37 Mar 05, 2021
Residual Linux 120 MB
Version 38 Mar 05, 2021
Residual Mac 120 MB
Version 37 Mar 05, 2021

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