Residual v0.0.31: Artifacts, Eye-catchers and a kick-ass intro
What a week! The game is REALLY coming together in these final weeks, and it shows in all areas of the game. There’s a couple of amazing new things in this weeks update, starting with the Artifact-screen, including a hundred (!) artifacts for you to scavenge for on all the planets. Each planet has 1 or 2 artifacts, and every artifact is at least hidden once… you just need to crash, and crash again to find them all ;)
I also started work on adding “eye-catcher” art. After noticing that most interesting screenshots are with the water-falls in there adding nice environmental light.. I figured I needed something else! So eye-catcher art was made and will be scattered around the universe. Weird plants, futuristic looking objects, and just a bunch of other pretty stuff. It already creates a couple of amazing screenshots, so I couldn’t help myself and create a few wallpapers for the discord.gg/orangepixel .. like this one:
The final awesome addition to this weeks update comes in the shape of a whole new intro! The original intro was once created in a rush because of the Kickstarter demo, but this time Dylan (the intern) put some good time into a sweet animation of the main character in his spaceship, and with some code work and special effects on my end, we turned it into a sweet crashing animation! – If you have access to the early build make sure to reactivate the intro in the preferences menu)
See below for a full list of changes and tweaks, all the result of polishing, as explained in last Thursday devlog:
Full changes list:
- added: tileset-art credits
- added: 100 artifacts
- added: Artifact database screen
- added: arrow-key controls for menu/interface
- added: extra Metal+Deuterium drops on the planet
- added: spitplants can be burned
- added: throwing rocks at split-plants to destroy them
- added: egg-nests can be hit or burned
- added: egg-wasps – need to fly away from water (or if player is too far away)
- added: completed the “well done” screen
- added: “eye-catcher” scenery objects
- added: tileset-inner-corners; fixing rendering uglyness
- fixed: background descrepency
- fixed: improved intro-crash
- fixed: “cold, need solar suit” message overlapping with getting out of crashed ship on cold planets
- fixed: mouse-controls in Universe viewer
- fixed: better spread of Artifacts across planets (all artifacts at least placed once)
- fixed: tweaked rules for rain on a planet
- fixed: can make unlimited nanobots (with no Graphite)
- fixed: rare case of Metal spawning at top left or top right of the map (out of reach)
- fixed: text-overlap issues in Visor
- fixed: overkill of fire-triggers on oil-surface
- fixed: controller disconnecting and reconnecting not being detected
- fixed: “Astronaut unlock” dialog showing up twice
- fixed: dna-scanning when creatures are moving around
- fixed: stingwasps don’t fly upwards fast enough
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Residual
Discover old remnants of an ancient, advanced, alien society.
Status | Released |
Author | Orangepixel |
Genre | Adventure, Platformer, Survival |
Tags | 2D, Pixel Art, Singleplayer |
More posts
- Residual v1.2.0 - NOW also on Itch.ioJun 15, 2022
- Wrapping up the work!Apr 02, 2021
- We now have 3000 creatures in the universeMar 26, 2021
- Improved dialog system and near feature completeMar 19, 2021
- More cuteness and characterMar 12, 2021
- Residual v0.0.30: A discovered and named galaxyFeb 26, 2021
- Residual v0.0.29: Colored water and different day cycles!Feb 19, 2021
- Residual v0.0.28: Tying up loose endsFeb 12, 2021
- Residual v0.0.27: Working on the detailsFeb 05, 2021