Ashworld v0.2.0
Ashworld » Devlog
I try to limit the amount of updates that break the saved-games, but sadly this is one of those where there’s no way around it! There have been some major bugs in the story-line missions not spawning correctly, and the fix for that required such a re-write that old saved-games (from previous versions) can’t be used anymore.
One of the downsides to an early-access build. However, this does come with a SHITload of fixes, improvements, and changes based on all your feedback, so let’s check the full list:
Fixes:
- CRITICAL FIX: skelly-nest would not always spawn next story-mission (at compound) (requires newgame)
- fix: packed for 64-bit linux (instead of 32-bit)
- fix: don’t add radiation to compound buildings (newgame)
- fix: buildings are “reset” after completing a quest/task (fixes problem of Butch/shop not talking to you after killing sandworms)
- fix: dog mission now ends with a dialog hinting you to go back to the compound for more (requires newgame)
- fix: sandworm area is now free from rager/skelly-spawns
- fix: fuel only decreases if actually pressing up/down
- fix: your home is now a more safe zone (less spawns)
- fix: NPC’s now give more useful text, more frequent, so less “chitchat”
- fix: game instructions now switch to gamepad by default as startup if one is found (pressing any key will switch to keyboard)
- fix: less screenshake if it’s just enemy shooting
- fix: player moves slower when picking up crates, etc
- fix: sandworm-dust now lighter when underground, easier to trace and see what’s happening
- fix: loadgame() could cause duplicate entities
- fix: Butch not turning into a proper shop keeper
- fix: no more ragers in buildings with skelly-nests
- fix: burned skelliess/ragers in buildings won’t harm player anymore (only other enemies)
- fix: driving over corpses spawns XP points
- fix: burning skellies didn’t trigger the completion of a skelly-nest
- fix: you need to smash with a burning torch to light enemies on fire instead of walking against them
- fix: made un-craftable items more obviously unavailable
- fix: dog-mission now spawns closer to your location
- fix: captain could appear double in compound after kill-worm quest
- fix: don’t spawn avatars in hostage building
New Additions:
- add flag to “Home” building after entering it
- add: garage’s now stock fuel (once you saved Gaz’)
- added: instructions on how to put stuff down when picked up
Balancing thingies:
- balance: changed speeds and turning-speed on cars for less frustration while driving (keep those roads safe!)
- balance: rager-attacks are now more focused to locations like campfire, hanging-skulls on poles, water-tanks, etc
- balance: tweaked XP required to earn new skill-points
- balance: small increase in drop rate on ammo
Files
Ashworld windows 46 MB
Version 5 Jul 18, 2017
Ashworld osx 52 MB
Version 5 Jul 18, 2017
Ashworld Linux 73 MB
Version 7 Jul 18, 2017
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Ashworld
(Steam key included) kill, survive, drive, and explore in this post-apocalypse open world
Status | In development |
Author | Orangepixel |
Genre | Action, Survival |
Tags | Action-Adventure, Open World, Pixel Art, Post-apocalyptic |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Ashworld v1.5.4 - Terra towers and missing dogsJan 23, 2018
- Ashworld v1.5.3 - small doggy thingsJan 20, 2018
- Ashworld v1.5.1 - rare item questsDec 28, 2017
- Ashworld v1.5.0Dec 14, 2017
- version 1.4.0 - Balancing and fixesDec 10, 2017
- Ashworld v0.7.4 - the rare-crash-fixes update!Oct 23, 2017
- Ashworld v0.7.3 - building crash bug fixesSep 24, 2017
- Ashworld 0.7.1 - Slightly easier start of the gameSep 20, 2017
- Ashworld v0.7.0 - Now with Steam keysSep 19, 2017
- Ashworld v0.6.0 - most stable and awesome version so far!Sep 07, 2017
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