Snake Core Update 1.6.0: Fixing some bad Math
Sometimes my math skills are just extremely lacking, and for some of you who completed all the Objectives, you might have noticed it didn’t say 100% done … oops! Fixed in this update, and also fixed a few minor things that got mentioned a few times in the discord.
Aliens spawning near the transporter – should – now avoid spawning at an occupied location. This messed up the combo-scores a bit, as you would kill two aliens at once, and that would reset the combo counter. I also made the transporter a bit smarter when it backs it self into a corner or blockage by aliens and soldiers. It should be able to get it self out of that corner eventually.
Also RE-fixed the scientists dropping from a tentacle, they were still not positioned correctly on a “grid” tile, and that should be fixed now!
Full changes list:
- fixed: objective-total percentage was incorrect
- fixed: aliens spawning at same spot during transport (breaking combo’s)
- fixed: transporter stopped moving when it gets blocked
- fixed: scientist dropping from tentacles being “off-grid”
- fixed: visual bonus calculations aren’t correct (actual calculations are)
Files
Get Snake Core
Snake Core
(Steam key included) March your way to victory against alien entities on a distant planet
Status | In development |
Author | Orangepixel |
Genre | Action |
Tags | Aliens, Arcade, classic, Fast-Paced, Singleplayer, snake, War |
More posts
- Snake Core Update 1.5.0: Bug fixing and bonus scoresApr 27, 2020
- Snake Core Update 0.0.9: Beta on iOS and nearing completionMar 06, 2020
- Snake Core Update 0.0.8: POLISH until it SHINES!Feb 28, 2020
- Snake Core Update 0.0.7: Own that BOSS!Feb 21, 2020
- Snake Core update 0.0.6 : Almost killed the projectFeb 14, 2020
- Snake Core update 0.0.5 : Tentacles, and upgradesFeb 07, 2020